Daniel Fortesque Sir (Medievil) (Games)

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Il y a très longtemps dans le royaume èloigné de Gallowmere, vivait l'arrogant sorcier Zarok. Haïssant la tranquilité des concitoyens, il leva une armée et partit à la conquète du royaume.Sir Daniel FORTESQUE,le plus vaillant chevalier du roi, mena les troupes à la victoire mais périt d'une flèche dans l'oeil droit. Zarok fut éliminé.Son nom fut dès lors associé à celui du héros de Gallowmere....

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...Un siècle plus tard, le sorcier réapparait. En subtilisant les âmes des habitants de Gallowmere, Zarok veut reconstituer une armée d'êtres maléfiques. Il redonne vie aux cadavres du cimetière sans se douter un seul instant que son pire cauchemar, le célèbre chevalier, va tout faire pour stopper ses agissements diaboliques. Par chance, celui-ci n'est pas sous l'emprise du sorcier...
Le joueur assume le rôle de Sir Daniel Fortesque, un héros vieilli, atrophié, squelettique et pourtant, toujours aussi agile...



liberation
Le 4 décembre 1998
Nouvelle vague
Par Olivier Séguret

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L'univers des jeux vidéo doit beaucoup de son charme à son immaturité. Marché ultra-expansionniste mais encore loin de la saturation, le pays des jeux vidéo est un monde de plâtre frais dont l'avenir s'invente chaque jour sous la forme de produits sondes lâchés dans l'espace public. Aussi, dès qu'un jeu affiche une ambition plus originale que les autres, il faut l'étudier de près pour voir non seulement ce qu'il offre mais encore ce qu'il promet. La saga Tomb Raider, dont nul n'ignore que le troisième épisode est prêt, fournit un modèle canonique de ce processus: les premières aventures de Lara Croft avaient toutes les apparences d'une percée expérimentale mais la grammaire spécifique que le jeu élaborait est depuis devenue une référence obligatoire de la catégorie aventure-action. C'est donc à ce titre qu'on s'intéressera au passionnant MediEvil, qui relève du même genre mais le déplace aux confins du RPG (Role Playing Game ou jeu de rôles) et l'augmente de nouvelles perspectives: une atmosphère d'abord, toute en cimetières nocturnes et cryptes visqueuses mais beaucoup moins Halloween-gnangnan qu'on ne pouvait le craindre; une esthétique timburtonienne ensuite, juste milieu entre la poésie fêlée de l'Étrange Noël de Mr Jack et le gore rigolo-poisseux du hit nippon Resident Evil; un héros bizarre enfin, le chevalier Sir Fortesque, mort voici cent ans, dont l'orbite gauche abrite un ver de terre... Ni perversement retors ni trop facile, MediEvil plante durablement sa drôle de cahute dans l'imaginaire du joueur, l'enivre d'effets lumineux éblouissants et, au prix de l'apprentissage de certaines techniques (comme celle, indispensable, qui permet de changer l'axe du champ de vision en cours de saut), lui assure un plaisir de jeu rapidement obsessif. Les affinités culturelles entre le monde du cinéma et celui du jeu vidéo ne sont plus à démontrer mais un joli petit produit du studio britannique Core-Eidos (producteur de Tomb Raider) en fournit une nouvelle illustration: Ninja, l'ombre des ténèbres qui a toutes les qualités d'un film bâtard de série B. Ici, pas de trouvailles techno mais de l'efficacité brute. On frappe, tire, bastonne et on avance. Il n'y a rien à en dire de plus: ce Ninja a du nerf et du style et c'est déjà pas mal.
 www.liberation.fr

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cplus

Fan de Tim Burton, et de " Beetlejuice ", et surtout de " Líétrange Noël de monsieur Jack ", éloignez-vous le plus vite possible de votre Playstation, parce que voilà un jeu qui risque fort de vous envoûter pendant des semaines ! Les programmeurs de Medievil eux aussi aiment Tim Burton, et ça se voit !

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L'univers de Medievil est peuplé de zombies, de citrouilles tueuses, et de serpents géants, les décors offrent des perspectives complètement tordues, et la musique vous collerait presque des frissons
 Quant au héros,
Sir Daniel Fortesque, il síagit díun preux chevalier tombé au champ díhonneur, qui rejaillit díoutre tombe pour flanquer une nouvelle fois la pâtée aux forces du mal ! Courageux, notre ami níhésite pas à síarracher líos du bras pour cogner sur ses ennemis avec ! Mais heureusement, Sir Dan découvrira au fil de son périple des armes un peu plus pratiques, comme une arbalète qui tire dans les coins, ou un énorme gourdin, qui peut parfois servir à enflammer des objets ou des personnagesÖ Le gros de líaction est constitué de bonnes vieilles bagarres avec toutes sortes de monstresÖ Et díun peu de jeu plates-formes où votre adresse sera mise à rude épreuve. Mais vous devrez aussi faire preuve díun peu díastuce pour débloquer certains passages.


www.cplus.fr

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Platform: PSX Reviewed by: ANT Nomad Category: Platformer Maker: Sony Computer Entertainment Europe Imagine a land where the sun never rises and the dead walk the earth.  Imagine a land where stone gargoyles speak secrets and rebel pumpkins turn on their farmers.  Imagine a land where terror and humor combine in a playful and twisted scarecrow's smile. The land is Gallowmere, and it is the eerie setting for SCEA Europe's MediEvil.  Although Tim Burton didn't have any direct input into this title, MediEvil draws from the same dark vein as his Nightmare Before Christmas.  If there ever was a game meant to be played on Halloween, this is it. MediEvil puts you in the role of Sir Daniel Fortesque, a knight whose legendary deeds have far surpassed his true skills.  Though stories tell of Sir Dan giving his life to defeat the sorcerer Zarok on the battlefield, the not-so-mighty knight died in the battle's first charge and Zarok escaped unharmed.  However, since Zarok never returned, Dan's reputation grew as his body rotted in a hero's tomb. But Dan was not destined to rest in peace.  The game begins 100 years after the original battle, when Zarok reappears and transforms peaceful Gallowmere into a deformed wonderland.  However, the power of Zarok's spell also awakens Sir Dan from his eternal slumber.  Though now only an one-eyed skeleton, Dan sets out to justify his fame and restore Gallowmere. You, of course, take on the role of Dan and the task of defeating Zarok's monstrous hordes.  MediEvil is yet another attempt to port the classic third-person, 2-D action genre into 3-D-- you go from level to level fighting bad guys, avoiding traps and obstacles, and picking up items. Fighting is simple.  You pick a weapon and, as enemies pop up (sometimes literally), you hack, smash, or shoot them until they die.  Dan doesn't have any special moves or fighting combos to learn, but most of his weapons at least have two different functions.  Depending on the weapon, these can be pretty cool-- the club, for instance, can be set on fire and used to torch enemies, and Dan can throw his left arm like a boomerang to attack enemies at a distance.  Each weapon has its own strengths and weaknesses, and as Dan's arsenal grows you can choose the most effective equipment for each situation. Despite the fun of MediEvil's weapons, the gameplay would get old and boring quickly if Dan did nothing more than fight.  Luckily, there's a lot of variety in MediEvil's level design to keep you on your toes.  There are more than a few puzzles scattered about Gallowmere, and while most of them are simple 'move the block' affairs, they do make you pause in your slashing spree and do a little thinking. But what MediEvil's gameplay lacks the most is depth, and extra puzzles and obstacles just don't provide that.  Gallowmere is an enticing environment-- if it were just a little bit more interactive, there would be no way to escape its grasp. There's also a lot of missed potential in level progression.  You can, and sometimes must, return to levels you've already passed through.  However, levels completely reset once you return, meaning that any bosses you destroyed must be destroyed again, and any keys (or, as used in MediEvil, runes) you need must be collected again, etc.  This is certainly annoying, and it detracts from the reality of the game.  Even though Gallowmere is a strange and magical land, it just doesn't make sense that its strongest creatures keep reappearing no matter how many times you destroy them. However, gameplay is not MediEvil's strongest point.  Instead, the only real reason to play this game is to feed on its rich atmosphere.  MediEvil's graphics are beautiful-- in fact, they reminded me of the stunning visuals in Spyro the Dragon.  Unlike the sharp, angular polygons that make up a lot of PSX titles, MediEvil's 3-D structures are rounded and twisted in innumerable ways to give them the perfect, bizarre touch. Characters and enemies are also nicely rendered, and more importantly, well designed.  There's a wonderful consistency in MediEvil's levels and the fiends who populate them.  The game also makes great use of colors and lighting effects to evoke the perfect mood. Unfortunately, MediEvil's designers sometimes sacrificed playable camera angles for great looking sets.  Although you can rotate the camera and scope out levels using a first-person point of view in most places, the game won't let you change angles in tight spots.  Unfortunately, that's usually where you need to shift your view most.  Apparently, SCEA also preferred looking at this game to playing it. Sound, however, is almost perfect.  The music truly meshes right in with the graphics-- it's got the right mix of creepiness and humor.  Sound effects are detailed and entertaining.  My favorite was the bonk sound used whenever Sir Dan hit his head at the top of a jump-- he is a skeleton, after all.  Full voice is used at several times in the game, and both the acting and the dialogue are excellent.  Helpful gargoyles speak in quirky, archaic English, while Zarok sneers with every word.  Best of all was Sir Dan's garbled, unintelligible voice, courtesy of his missing lower jaw. If you enjoy mixing the playful with the twisted, rent MediEvil and see how it suits you.  However, if you don't like that mood, you won't find any other reason to like this game.  If MediEvil could have expanded its gameplay and managed to add some depth, it could have been a great game.  As it stands, MediEvil is the perfect thing to play on Halloween-- and no other time.





MediEvil Review
By:
E.M. Vazquez



R.I.P. is suppose to mean "Rest In Peace". Yet, their is no rest for the wicked, just ask Sir Dan, the star of Sony's newest game to hit the PSX, Medievil. As Sir Daniel Fortesque, your brought back to life to stop the evil wizard Zarok (who, in part is responsible for you being dead, in the first place!) and his legion of zombie warriors from conquering the entire Kingdom.
The game looks and plays like a cross between Crash Bandicoot and the old Capcom game Ghost & Ghouls. The graphics are nicely done and the levels are pretty large, so you'll have to be sure to look everywhere for Life potions, coins (which can be used to purchase weapons if you can find the appropriate Headstone or shops) and other items that Sir Dan will need to complete his quest (on the off chance that Sir Dan looses his sword or runs out of weapons, he can always pull off his arm and beat his enemies to death with it!).
The basic gameplay consist of having Sir Dan run a- round every level locating the Rune Keys scattered throughout to advance and complete any mini-quest that he may have to complete. There are also certain weapons on some levels that will make it easier for you to defeat the bosses as you encounter them. If you don't have these weapons, don't fret. Just be sure to have plenty of life-potions and other weapons at hand. The levels are quite challenging and the bosses are quite impressive (especially the "Stain Glass" boss. Remember the stain-glass warrior in the movie "Young Sherlock Holmes"? Then you'll have a good idea how this boss looks!).
Sure sometimes the camera angle is not the best when the undead attack in droves. The best strategy is to back up, and use the L2 button to quickly move the camera to a position that best suits the situation. The game also supports analog control for those of you that invested in Sony's new analog controller.
If you enjoyed games like Crash Bandicoot, Herc's Adventures or the humorous Abe's Odyssey, then I'm sure you'll throughly enjoy Medievil.
Just the type of game to play Halloween night, or anytime of the year.
Rating (On a Scale of 1-5)
Graphics: 4.0
Gameplay: 4.0
Controls: 3.5
Replay Value: 4.0
Overall: 4.0

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www.consoledomain.com

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Medievil 2
Reviewer :
Peter Oliver
Back in 1998, Medievil turned a few heads with its strong visual style, inspired by the likes of Tim Burton’s Nightmare Before Christmas. Compelling explore and hack gameplay helped to collect a number of favourable reviews, leading to surprisingly good quantities of sales. As is the way in today’s commercially driven software market, a sequel was inevitable. And here it is.

Unsurprisingly, Medievil 2 is very much a case of more of the same. There’s trouble brewing again, so the undead, but rather goofy, Sir Daniel
Fortesque is risen from his slumber. It’s 500 years on from the previous game, making for a Victorian setting – somewhat strange for a game entitled ‘Medievil’. Throughout the game, he’s guided by a Casper impersonating ghost who provides tips and save points. Pausing only to rip off one of his arms to use as an impromptu club, Fortesque embarks upon another 3D action/adventure game.
Bigger levels, new baddies, and a longer quest are the most noticeable improvements over the original Medieval. There’s some new moves in there – climb walls, side step out of danger – and an improved inventory system which allows you to change weapons with greater ease. An interesting twist in the gameplay comes when Sir
Fortesque removes his head and places it upon an Adams family-esque walking hand. This allows access to new areas and forms a break from the standard action. Clashes with big, bad boss characters have also been improved and are one of the best aspects of the game. The first level finishes with you battling a massive dinosaur skeleton and requires a bit of lateral thinking to defeat.

In-game combat is handled remarkably well, with a number of handheld and ranged weapons. The charm of the original game has been retained with a motley crew of relatively amusing creatures to attack. You don’t have to be Albert Einstein to solve most of the in-game puzzles, but they break up the action well. Despite its mix of playing styles and varied locations, Medievil 2 still feels like a very average PlayStation game at times – it lacks that certain edge that makes a decent game into a truly great game.

The original Medievil caused a bit of a stir with its distinctive, high-resolution graphics. However, with the dawn of a new millennium, standards have improved somewhat and the ageing PlayStation 3D hardware conspires to make the game somewhat of an under-whelming visual experience. The now familiar labels of ‘lego vision’, ‘block master’, and ‘polygon tear ‘em up’ apply as much to Medievil 2 as the next PlayStation game. Don’t get me wrong – the visual design is strong, with distinctive characters and locations – it’s just the PlayStation lacks the 3D oommph to make visual tour de forces nowadays.

It’s not all bad news for Medievil 2. It’s a solid, well-designed and relatively interesting game. The main problem is that it never manages to drag itself out of the crowd – there are so many PlayStation games out there that there’s no real reason for you to go for this one over many others. If you’re a big fan of the original, then you’ll probably enjoy this. If you’re looking for a truly inspiration gaming experience, then look elsewhere!





Games Connection
Playstation
Vigilante 8 : Second Offense


Dan Fortesque está de volta do mundo dos mortos para salvar a humanidade, o herói-esqueleto que salvou o mundo das garras de Lord Zarok .
A história começa 500 anos depois de sua primeira aventura, quando o perverso mágico Lord Palethorn um criminoso londrino que não está satisfeito com a prosperidade de sua cidade e convoca um exército de mortos-vivos para ajudá-lo a conquistar o mundo
Ele enfrenta Lord Palethorn, , no ano de 1888. Palethorn gosta de uma magiazinha e acaba encontrando o livro mágico de Zarok. Com a ajuda ele, aumenta o seu poder e quer destruir o mundo.
O exército de mortos-vivos, que já havia aparecido em Medievil, está de volta. O jogo é uma corrida contra o tempo cheia de novidades.
A ação é parecida com a do primeiro game e será preciso enfrentar diversos inimigos em fases bem diferenciadas e resolver uma série de enigmas para prosseguir em sua jornada.





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for the PlayStation by Sony


Challenge the powers of darkness and untold magic as Sir Daniel Fortesque returns from the grave to battle an evil sorcerer's plans of demise.

With MediEvil, a huge arsenal of weapons, fiendish puzzles and riddles, ghoulish enemies, and killer soundtrack await you in this 3-D, third-person action epic.

This gothic game of spine-tingling will set you on a mystical trail of darkness into a land of the undead -MediEvil.





DailyRadar.com Preview

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Sir Daniel Fortesque returns in this sequel to the hack-'n-slash platformer MediEvil I. In many sequels, the villain from the first episode returns, perturbed but not truly damaged by the initial defeat. Such is not the case here. Sir Dan knows his business, and the evil Zarok from MediEvil I is out of the picture for good. He's toast. Alas, Zarok's spellbook is in a still-in-the-picture, untoasted state. It has fallen into the hands of the crabby and unhygienic Lord Palethorne, who now uses it to wreak havoc on Victorian England. It's up to Sir Dan to prevent such wreaking, and he'll have plenty of help. His arsenal in MediEvil II includes the blades, broomsticks and magical weapons from the first game, as well as new additions such as a crossbow, a blunderbuss and a Gatling gun.

Our hero has new allies, as well. Winston, a Casperesque fellow, dispenses advice with a thick Cockney accent. The Mad Professor directs Sir Dan's efforts, providing him with new weapons from time to time. The Spiv, who is frankly a trenchcoated weirdo, sells much needed items and ammunition. There is even a love interest -- a sexy mummified princess. While we are doubtful about how "sexy" a "mummified princess" can be, we recognize that the years have not been kind to our hero, and any action he can get is a victory for us all. You gotta support a brutha's efforts.






MediEvil Brings Fiendish Fun
By John Erickson
Medievil

The high tech world of video games has spawned dark tales of monsters and the undead. Some, like MediEvil for Playstation (Sony, Computer Entertainment) take a lighter look at the ghastly. The player controls Sir Daniel Fortesque as he rises from the grave ready to engage in battle in this morbidly funny video game.

The controls are mostly straight forward and responsive, but the camera control takes some getting used to. Once mastered however, it becomes a useful tool in exploring the beautifully designed levels. Characters and animations are humorously exaggerated. These are some of the best gothic video game visuals I've seen since Nightmare Creatures.
Gameplay in MediEvil consists of sword fighting action and some simple puzzle solving. The only major problem with this game is a lack of difficulty. Only the first few levels are included in the demo I played, so it's possible the later levels get more difficult. Other than that, all the elements in MediEvil come together for a fiendishly lighthearted undead adventure.




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In the realms of the undead, one mighty hero and warrior reigns supreme – Sir Daniel Fortesque, the peg-toothed skeletal central figure in the hit Playstation game Medievil and now reincarnated once more to battle evil wherever it may rear its ugly head. 
MEDIEVIL 2 sees that ugly head take the form of arch-criminal and wannabee magician Lord Palethorne. He’s discovered a few pages from the spell book of Zarok, villain from the first chapter, and simply couldn’t resist trying a couple out. ‘The spell of eternal darkness’ was the first step in a bid to take over the world and its invocation resurrects the dead for miles around. Fortunately, Sir Daniel was also within the spell’s range, lying, as he was, among the other relics in a London museum.  
500 years have passed since he returned to his tomb following his last successful battle against evil. It is now late in the Victorian era, 1888, and, as the magical wave surges over him, he awakens into a very different but hauntingly familiar world. Familiar in the sense that it’s once again packed with evil undead creatures after his desiccated skin and even more puzzles to solve. Zombies seem to be in abundance initially but, being in a museum, guess what else is reanimated? Yep…! Dinosaurs…! 
At first only a few little tiddlers come after you – usually three at a time – but they aren’t too difficult to get rid of. It’s only after you reach the first save point that you enter an aptly named section called ‘Tyrannosaurus Wrecks’. Then the fun really starts – especially as at this early stage you only have your trusty sword and a rather antiquated pistol. Fortunately there are a few special ‘fountains’ that can replenish depleted health and, later, you do come across more weapons including axes and hammers and, I believe, a rather powerful steam-driven Gatling gun. There are also a couple of interesting characters that you become, including a disembodied hand…! 
If you think you can steer Sir Dan towards another world rescuing victory, get MEDIEVIL 2.





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